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Combat Ju-Jutsu International Federation

Combat Ju-Jutsu base is a high-intensity, high-speed assault fight aimed at completely or partially incapacitating the opponent and controlling him completely! The scope of application is army high-speed close combat with or without the possible use of cold weapons and handy tools. Such a fight does not involve any exchange of blows at medium range or a long tactical confrontation, but is aimed at complete control and destruction / incapacitation of the opponent in a matter of seconds. It is also widely used in the field of self-defense of the civilian population.

Combat Ju-Jutsu Sport is 3 sections and types of competitive fights with one opponent, aimed at practicing fighting qualities at various distances and with various levels of restrictions. Section

Combat Ju-Jutsu Self-Defense - creating an environment in which the athlete is subjected to a barrage of attacks from 4 assistants with an interval of 2.5-3 seconds using cold weapons and without them, and in such conditions must demonstrate the quality and effectiveness of the use of his signature techniques.

The sport Combat Ju-Jutsu is designed to create conditions for training athletes for an effective quick victory in a real fight with one or several opponents. Victory is also considered to be the preservation of life and health of a person. The main goals of Combat Ju-Jutsu are the effectiveness of the application of techniques, and not their number and beauty of execution.

 

 

 

 

 

 

 

Combat Ju-Jutsu GROUND-COMBAT competition section

 

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GROUND-COMBAT (Ground-Fight) SECTION

 

1. Content of the match

1.1. Permitted actions:

Fighting on the floor, painful and suffocating techniques, holding on the back, as well as other offensive and defensive actions in certain positions of the participants.

1.2. Prohibited actions:

in addition to the prohibited actions described above (Article 12, Chapter VI) :

- any throws or other actions in a standing position

- any blows of the opponent are also prohibited ;

- to be in a standing position on two legs for more than 3 seconds at a time ;

- imitation of finishing with blows with a knee to the opponent's spine and head in age groups under 14 years .

1.3. Equipment:

the participants of the competition are equipped in accordance with these Rules as part of a certified gi with the symbols of the federation, no other protection is provided.

1.4. Duration of the match:

Regular time – 3 minutes, extra time – 2 minutes, extra round Golden Score – 15 seconds. The total time of the fight cannot exceed 5 minutes 15 seconds in this section of the competition.

For age categories 8-13 years: regular time – 2 minutes, extra time – 2 minutes, extra round Golden Score – 15 seconds. The total time of the fight cannot exceed 4 minutes 15 seconds in this section of the competition.

 

2. Beginning and end of the match

Before the start of the match, the participants, after being called, line up at the edges of the court and at the command of the referee:

1) approach the center of the playground and stand two meters apart from each other;

2) the participant called first (with a red belt) stands to the right of the referee, and his opponent (with a white or blue belt) stands on the left;

3) before the start of the match, perform the competition ritual described above (Chapter III, Article 8);

4) get down on one knee in front of the opponent at a distance of up to 1 (one) meter. The position of the body should be straight;

5) the match starts and ends on the command of the referee.

2. After the end of the match, participants take the same places on the court as before the start of the match to announce the winner. After the announcement of the winner, the participants bow to each other, then the referee and leave the court.

3. Identification of the winner

1 . In the main time of the fight , the athlete who performed a painful or suffocating technique before the opponent's submission, or if the referee counts the technique in the age category of young men, wins. Also, in the main time, holding the opponent on his back for 10 seconds and clearly performing a painful or suffocating technique for at least 20 seconds when the referee gives the command to count the time , is considered an active action and affects the determination of the winner after the end of the main and additional time.

2. If during the main time of the fight neither athlete performed a technical action that gives him victory, additional time of the fight is declared until the first active action . Such active actions, in addition to painful and suffocating techniques, can be considered:

- holding the opponent on his back for 10 seconds, when more than 50 percent of the opponent's spine is fixed to the tatami, and the athletes are in the position of the chest or side to the opponent's chest;

- imitation of finishing the opponent with blows in the positions specified by the current rules;

- each violation of the rules during this time is punishable by disqualification of the athlete.

3. If the main and additional time did not determine the winner, the judges count the active actions in the main time of the fight. With an equal number of active actions, the last performed active action is counted. If no athlete has gained an advantage in these indicators, the judges assign another 15 seconds of additional time - Extra Round Golden Score .

Active actions leading to immediate victory during the 15-second extra round:

- imitation of finishing in the ground position;

- holding the opponent on his back for 10 seconds;

- performing a painful or suffocating technique;

- being in a dominant position on top or performing a painful or suffocating technique that continues at the end of the clear time of the extra round;

- any violation of the rules by the opponent.

4. Athletes who did not perform any technical action during the entire fight and could not determine the winner in the extra round Golden Score, mutually lose.

 


 

 

 

 

 

 

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