CJJIF
Combat Ju-Jutsu
Championships Rules
1. GENERAL
PROVISIONS
1.1. The following Combat Ju-Jutsu
Sport Championships Rules (hereafter "Rules") define
the main principles of organizing and conducting Sport Championships
for Combat Ju-Jutsu held around the world. These Rules are created
in accordance with the Combat Ju-Jutsu International Federation
(CJJIF) rules and regulations.
1.2. These Rules apply to all disciplines
included in the Combat Ju-Jutsu Sport Championships.
1.3. Abbreviation used in the Rules:
CJJIF or "Federation" - Combat Ju-Jutsu
International Federation.
1.4. Combat Ju-Jutsu Sport Championships
are held in accordance with the provisions of conducting relevant
Combat Ju-Jutsu Championships and are approved by the organizers.
1.5. All registered competitors
must comply with all mentioned here Rules as well as with CJJIF
Rules.
1.6. Combat Ju-Jutsu Championships
are held with the purpose of:
a) Developing and popularizing Combat Ju-Jutsu around the World;
b) Electing the best Combat Ju-Jutsu athletes around the World,
across continents, and at the national championships level;
c) Improving sports skills and performing accordingly to the
standards of the unified sports classifications;
d) Identifying candidates for club teams, regional teams, and
national teams;
e) Setting new records in Combat Ju-Jutsu disciplines;
f) Improving refereeing methods and practices of Combat Ju-Jutsu
Championships;
g) Exchanging experiences, knowledge and information.
2. PROGRAM AND NATURE OF THE COMPETITIONS
2.1. Categories and types of
events
2.1.1. Competition Sections:
Competitions are held in the following sections:
1) Full-contact
2) Close contact
3) Ground Fight
4) Self-defense
2.1.2. Competitors may participate
in:
1) Individual Completions;
2) Team Competitions;
3) Or Mixed Competitions.
The nature of the competition is
determined by the Regulations in each individual case.
In the individual competition solely the individual results
are considered and places are determined in each weight category.
Within the scope of team competitions, teams compete against
each other, and places are determined as a result.
Within the scope of mixed competitions, a participant's individual
results are determined, and the team places are determined based
on the results of the individual participants in accordance
with the Regulations.
2.1.3. Types and methods to
conduct competitions
Participants compete in one group
(in a type where participants are not divided into subgroups)
or, by the means of draw, competitors are divided into several
subgroups (method where participants are divided into subgroups).
In the latter case additional rules must be defined to describe
the way by which the winner progresses to the next level of
competitions and the loser is eliminated. Thus, competitions
are divided into preliminary and finals.
Competitions may be held using:
o The Olympic System (to the first loss);
o The Olympic System (until the first loss with a repechage
third place);
o The Round System (all participants compete with each other);
o The System of Elimination by 2 losses;
o The Round System with division into subgroups.
Where there are large number of
competitors in one weight category it is permitted to divide
participants into 2 subgroups in such a way that the strongest
competitors are assigned to the different sub-groups by the
means of draw. When divided into two subgroups semi-finals and
finals are held to determine individual places. From each subgroup
2 competitors that took first and second place compete in semi-finals,
and the party that won first place in one subgroup compete with
the party that won second place in another subgroup. The winners
of the semi-finals compete for the first and second place in
the finals, and lost parties compete for the 3rd place. In the
described competition system, participants meet each other using
round system and in the final stage Olympic system. Subgroup
competition results are considered to identify participants
in the finals. Competitors that are not included in the semi-finals
or finals are eliminated.
In the Olympic system (until the first defeat with a repechage
third place), two third places are played, where the main third
place is played in a duel between the participants in the semi-finals,
and the repechage is played between the participant in the semi-finals
who lost the fight for third place and two participants in both
quarter-finals, the losing finalists. As a result, two fights
are held: in the first fight, two participants of the quarter-final
meet, the winner of this fight meets with the semi-finalist
in the fight for the consolation third place.
The order of meetings between the
participants (teams) is determined by the draw and the chosen
system and method of holding the competition.
The system and method of conducting
the preliminary and final parts of the competition are selected
during the draw (if not established by the Regulations).
2.2. The Competition Organization.
2.2.1. The Combat Ju-Justsu competitions are held based on the
Regulations.
2.2.2. The Regulations must be sent to all the invited participants
as well information must be posted on the Federation's website
no later than one month before the event.
2.2.3. Regulations of the competition
should include the following sections:
a) The goals and objectives of the event;
b) The time and location of the event;
c) The organization and management of the event;
d) Participants;
e) The nature of the event (Individual, Team or mixed competitions);
f) The Program of the Championship;
g) Safety and preparation of the place for the event;
h) The rules to determine and award winners;
i) The terms of financing the Championship and participants
financing;
j) The procedure and timeline for submitting applications for
participation in the event;
k) Other conditions that ensure the quality of the event.
2.2.4. Regulations of the Competition
should not contradict this Competition Rules. It is prohibited
to modify Regulations less than three days before the beginning
of the Championship.
3. COMPETITORS
3.1. Age Categories of the Competitors
Competitors are divided into the following age groups:
1. Full Contact:
* Cadets 12-15 years;
* Juniors 16-17 years;
* Adults (youth) 18-20 years;
* Adults 21-36 years;
* Adults 37-45 years;
* Veterans over 46 years.
2. Close Contact:
* Children 8-11 years;
* Cadets 12-15 years;
* Juniors 16-17 years;
* Adults (youth) 18-20 years;
* Adults 21-36 years;
* Adults 37-45 years;
* Veterans over 46 years.
3. Ground Fight:
* Children 8-11 years;
* Cadets 12-15 years;
* Juniors 16-17 years;
* Adults (youth) 18-20 years;
* Adults 21-36 years;
* Adults 37-45 years;
* Veterans over 46 years.
4. Self-Defense:
* Cadets 14-15 years;
* Juniors 16-17 years;
* Adults 18-36 years;
* Adults 37-45 years;
* Veterans over 46 years.
Age of the participants is determined
by the year of birth of the participant. If approved by the
coaches, the main judge of the competitions (or his deputy),
and with the consent of parents (or guardian), participants
from the younger divisions can compete in the next more senior
division (the same allowed for the youth weight categories).
In some groups (if decided by the judges) male and female can
compete together. Age categories Adults can be combined into
a united category of 18-36 or 18-45 years old by decision of
the panel of judges.
3.2. Admission of Competitors
Competitor's admission rules, their sports membership, qualification
and age, as well as the list of required for submission to the
Credentials Committee documents are determined by the Regulations.
Organizations must apply for participation following specified
process. Applications must be signed and certified by the head
of organization, coach and doctor confirming adequate readiness
of participants.
Deadline for preliminary applications is specified in the Regulations.
The final application for participation in the competitions
must be submitted to the Credentials Committee by the team representative
before weighting.
Credentials Committee consists of the representative of the
hosting organization, The Head Judge or his deputy, chief secretary
and committee members, who verify that participants' applications
comply with the Regulations requirements and approve admission
to the competitions. In case of the dispute regarding the admission
of the participant, representative of the hosting organization
is responsible for the final decision.
Organizers of the competition, as well as hosting organization
and its employees and representatives do not carry any medical
or legal responsibility for injuries or accidents that may occur
during the competitions, but must ensure the presence of medical
staff teams at the time of competitions. All competitors must
be insured against accidents and injuries.
3.3. Weight Divisions
Competitors are divided into the following weight categories:
Children
Boys / Girls
age 8 to 9
|
Children
Boys / Girls
age 10 to 11
|
Cadets
Boys / Girls
age 12 to 13
|
Cadets
Boys / Girls
age 14 to 15
|
25 kg
|
30 kg
|
40 kg
|
50 kg / 42 kg
|
30 kg
|
35 kg
|
45 kg
|
55 kg / 47 kg
|
35 kg
|
40 kg
|
50 kg
|
60 kg / 53 kg
|
40 kg
|
45 kg
|
55 kg
|
65 kg / 58 kg
|
45 kg
|
50 kg
|
60 kg
|
70 kg / 64 kg
|
over 45 kg
|
55 kg
|
65 kg
|
75 kg / 70 kg
|
|
over 55 kg
|
over 65 kg
|
over 75 kg / 70 kg
|
Juniors
Males / Females
age 16 to 17 years
|
Adult Females & Veterans
|
Adult Males 18-36 years
|
Adult Males & Veterans over 37 years
|
55 kg / 47 kg
|
50 kg
|
57 kg
|
63kg
|
60 kg / 53 kg
|
56 kg
|
63 kg
|
70 kg
|
65 kg / 59 kg
|
62 kg
|
70 kg
|
77 kg
|
70 kg / 65 kg
|
68 kg
|
77 kg
|
85 kg
|
75 kg / 71 kg
|
74 kg
|
85 kg
|
93 kg
|
80 kg / 77 kg
|
80 kg
|
93 kg
|
100 kg
|
over 80 kg / 77 kg
|
over 80 kg
|
over 93 kg
|
over 100 kg
|
3.4. Weighing
Weighing of the competitors is intended to match the weight
of the competitor to one of the weight divisions. The participant
has to compete in the weight division, which was assigned to
him/her as a result of the weighing.
Competitors are weighted according to the schedule indicated
by the Regulations. The participant, who was late or did not
attend the weighting is not allowed to compete.
Participants have the right to check their weight on the weighting
equipment used for the official weighting 1 (one) hour prior
to the official weighing.
Weighting is held once at the first day of the competitions
or earlier.
If the weigh-in is held on the day of the competition, then
it begins at least 3 hours before the start of the competition,
and the control weigh-in at least 1 hour before the start of
the competition.
Competitors in one weight division must be weighed on the same
weight scales.
Weighting is conducted by the team of Judges appointed by the
Head Judge and includes the Deputy Head Judge, representative
of the competition secretariat, and two judges.
Before weighing all the participants must undergo medical examination
competed by doctor assigned for the Competition.
Participants must wear swimming suite for the weighting.
When weighing the participant must present a passport or other
official identification document.
All weighting results must be recorded and signed by all members
of the judge's team.
3.5. The Rights and Responsibilities
of Participants
3.5.1. Responsibilities of participants:
" strictly comply with Competition Rules and Regulations;
" comply with judges demands;
" immediately be on the competition area when called by
judges;
" if for some reason participant cannot continue competitions,
immediately report this to the judges;
" perform greetings and other rituals adopted by the Competition;
" be respectful and polite to all participants, judges,
audience, competition organizer's employees and representatives,
and anybody else who helps to organize and service Competition;
" nails must be short trimmed and Gi must be clean and
tidy.
3.5.2. The Rights of Participants:
" to contact judges through a representative of his team;
during the individual competition can contact referee using
gestures;
" 1 hour prior to the official weighting, can check his/her
weight on the weight scales used for the official weighting;
" receive necessary information about the competitions
in the timely manner such as competition schedule, changes in
the competition schedule, participants competing the next, results
of matches, etc.;
" during every match to use no more than 3 minutes for
health care.
3.6. Official uniform
Competitor's suit - Gi (traditional suit for combat ju-jutsu)
in white or blue, consisting of trousers and a jacket. The Gi
must be produced by a manufacturer that has a license or certificate
of the CJJIF for the production and sale of these products and
must comply with the specifications (product passports) approved
by the CJJIF. The density of the jacket must be at least 500
g/m and not more than 600
g/m. The density of pants must be at least 240
g/m and not more than 360
g/m. The sleeves of the jacket should cover the forearms
so that the distance from the edge of the sleeve to the hand
of the outstretched arm exceeds 5 cm,
and be wide enough so that the gap between the sleeve and the
arm is at least 5 cm. The skirts of the jacket should reach
the middle of the thigh. The belt, wrapped twice around the
hips or waist and tied with a flat knot, should pull the jacket
together so that the skirts of the jacket do not diverge. The
ends of the tied belt should not hang below the knees. Pants
should cover the shins so that the distance to the foot does
not exceed 5 cm, and be
wide enough so that the gap between the pants and the leg is
at least 5 cm.
Competitor's
costume must be branded as follows:
- The bottom of the jacket on the left side - a rectangular
chevron measuring 28 cm long, 8 cm wide with the inscription
Combat Ju-Jutsu in two rows in gold on black;
- The floor of the jacket on the right side - a round chevron
9 cm in diameter with the logo of the CJJIF or the Combat Ju-Jutsu
national federation ;
- The left shoulder (from the collar) must be branded with a
white stripe measuring 22 cm in length and 5 cm in width, with
the vertical Olympic abbreviation of the black color country
that the athlete represents;
- The right shoulder (from the collar) must be branded with
a white stripe measuring 22 cm in length and 5 cm in width with
a vertical inscription CJJ in black;
- On the left sleeve, under a white stripe, there is a coat
of arms or a flag of the country represented by the athlete,
6 * 4 cm in size;
- On the right sleeve, it is allowed to place the logo of the
national federation Combat Ju-Jutsu or the club that the athlete
represents.
On the back of the competitor there
must be a rectangular patch measuring 30 cm in length and 22
cm in height with the logos and the name of the CJJIF, the Olympic
abbreviation of the country of the competitor, the inscription
National Team and the sponsors of the competitions approved
by the CJJIF.

It is forbidden to use a gi with
symbols of other sports.
3.6.1. Competitor that was called
first before entering the competition area must wear red belt,
and his opponent - white or blue.
3.6.2. Competitors must be barefoot or wear soft shoes (with
the permission of the referee).
3.6.3. Participants should not
wear anything that can lead to injury, such as rings, necklaces,
watches, chains and etc.
3.6.4. Mandatory protective equipment:
Full-contact section: Groin
Guard, special Mitts weighing no less than 8 ounces, gum stile
mouth shield (for the Full-Contact competitions), soft cloth
style shin-instep guards. Groin Guard should be worn under trousers.
Only approved gloves with open fingers to grip can be used and
they must not be damaged. Gloves must comply with safety rules
for the duration of their use.
Close-contact section:
bandage (protection on the groin), soft protection on the shin.
3.6.5. Additional protective equipment
must be used for the youth, cadets and juniors age categories
(for the Full-Contact competitions):
Cadetes 12-15 years old and juniors - bandage (protection on
the groin), special impact-grabbing gloves weighing at least
8 ounces, soft protection on the shin, a helmet with an open
face, a cap in the Full contact section, optional soft body
protection for girls;
3.6.6. Additional protective equipment that can be used at the
request of a participant, if allowed by the Regulations for
the competition: gum stile mouth shield, elbow guard, leg protection
equipment that protect participants from the possible damage.
Leg protection must not contain any hard parts (i.e. plastic,
metal, bamboo, etc.).
3.6.7. Before competition Gi and
protective equipment must be checked and approved by the Center
referee or side referees.
3.7. Representatives, coaches
and team captains
Mediator between the panel of judges and competitors is a representative
(head) of the team. If team has no special representative, coach
or team captain perform its duty.
Team representative is responsible for the team members discipline
and ensure their timely appearance for the competitions.
Team representative takes part in the draw, attended meetings
of the panel of judges if it is held with representatives.
Team representative have the right to submit written protest
to the Chief Judge (see Article Protests).
Team representative, coach and captain of the team is forbidden
to interfere with the demands of judges and representatives
conducting competitions.
Team representative must be located during the competitions
in a place designated for representatives.
Team representative (team coach) cannot act as a judge for the
competitions where his team is competing and therefore act as
both coach (representative) and the judge.
For misconduct representative can be removed from the team leadership.
3.8. Competition Rituals
Center referee or scorekeepers before entering the competition
area must line up on the edge of the area and perform a general
bow before taking their place on the competition area. Center
referee is located in the center of the competition area. Before
leaving competition area, the judges come together again and
repeat the general bow.
Before the match (competition) after signal from the center
referee, competitors perform first bow to each other, then face
the table of the Chief Judge and bow to the panel of judges.
After announcement of the score, penalty or warning, competitor
who has been addressed should bow towards the center referee.
In case when one of the competitors have to wait for the match
to continue (example: in case when his/her partner is getting
medical assistance), competitor should proceed to the edge of
his side and sit down on his knees with his back facing center
of the competition area.
Once competition has been completed and winner is announced,
participants must perform a bow and leave competition area.
When entering or leaving competition area, competitors perform
the bow.
4. The
Panel of Judges
4.1. The Panel of Judges
4.1.1. Composition of the panel of judges is approved by the
regional, national or International Federation of Combat Ju-Jutsu.
4.1.2. The panel of judges includes Head Judge, Deputy Head
Judge, the Head of the Competing Area, the Head Secretary, Referees,
Scorekeepers, Timekeepers, Information Ushers, and Team Judges,
etc.
4.1.3. The staff includes commentators, doctors, safety regulator,
etc. ..
4.1.4. Competition judges include the Head of the Competing
Area, the Referee, two Scorekeepers, Timekeeper, Technical Secretary,
and the Information Usher.
4.1.5. The actions of the competitors are evaluated by the neutral
third-party judge panel consisting of three judges. Each judge
assesses the actions of the competitors independently. Whenever
a dispute or complaint occurs, the judges must argument their
decisions according to the established rules.
4.1.6. The judge must possess a judge's uniform, a judge's ticket,
and the Competition Rules.
4.1.7. The Judges uniform consists of the dark suit, a white-button
down, a tie, and sport shoes. The Head Judge can allow the referee
and Scorekeepers proceed without a suit jacket and tie, whereas
a tie can be replaced by a bowtie. During the summertime dark
pants and polo shirts with the Federation and Judge logos are
allowed.
4.2. The Head Judge
The Head Judge manages the competition and is responsible before
the organizing authority for the compliance with the rules and
regulations.
Duties of the Head Justice:
" Ensure the readiness for the competition including facilities,
equipment, tools, and the necessary documentation;
" To appoint the judges to weigh the competitors;
" to conduct the draw of participants;
" approve the schedule for the competition;
" allocate judge panels to competition areas
" to hold the judge panel meetings with the teams' representatives
before the competition is held.
" Announce the competition schedule and the rotation of
judges.
" To organize a Daily Result meeting in order to discuss
the competition progress. Alternatively, schedule results meeting
according to circumstances.
" Take measures to prevent, and if necessary, correct the
judging mistakes;
" In accordance with the rules of the competition, the
Head Judge must announce decisions regarding disputes and complains
from the teams' representatives.
" To approve the composition of the pairs of finalists
and appoint the panel of judges to hold and assess them.
" To evaluate each judge in the panel according to a five-point
scale system.
" To provide a report within a specified time frame to
the organizing authority
4.2.1. The Rights of the Head Justice:
" To cancel the competition whenever the venue, equipment
or inventory do not meet the requirements outlined in the Rules.
" Interrupt or stop the match or competition if the conditions
become unfavourable or prevent the normal course of the competition.
" To make changes to the schedule or program of the competition.
" To change the function of certain judges performing during
the competition.
" To remove judges who cannot adequately perform their
duties or have otherwise committed gross mistakes or misconduct
all of which should be noted in the report.
" To warn (or remove) team representatives, coaches, or
team captains who exhibit rudeness or enter an unfounded argument
with judges.
" To delay the announcement of technical performance or
the match outcome whenever the judges are in dispute as well
as whenever the Head Judge disagrees with the panel's decision
until a final decision can be made.
" To restrict access of the participants who do not meet
age, qualification, or equipment requirements outlined in the
Rules and Regulations of the competition.
The Head Judge does not have a
right to change or alter the competition Regulations nor can
they remove or change the judges during a match.
Competitors, judges, team representatives, and coaches have
to abide by the Head Judge's decisions.
The functions of the Head Judge can be transferred to one of
the Deputy Chief Judges or Heads of the Competing Area when
the Head Judge needs to transfer his duties.
4.3. The Head Secretary
The Head Secretary manages the secretariat and competition.
The Head Secretary:
- Is part of the panel of judges during weighing.
- Partakes in the competition draw
- Develops the competition program and scheduling.
- Supervises the formatting of competition reports.
- Prepares the orders and decisions of the Head Judge.
- Presents the competition results to the Head Judge for approval
and the development of the final report.
- With the permission of the Head Judge, provides information
to representatives, commentators, and reporters.
- Before the start of the competition, ensures that all participants
of the day are present and meet the Rules requirements.
- Introduces participants to the Program and schedule of the
competition.
- Lets the participants know their order of entering the competition
area.
- Notifies the Head Judge regarding no-shows and disqualifications.
- A Deputy Head Secretary may be appointed when necessary.
4.4. The Head of the Competing
Area
The Head of the Competing Area is located behind the panel of
judges whenever a match is on and manages the work of the judges
in a given panel.
The Head of the Competing Area:
- With the permission of the Head Judge sets the judges in the
panel.
- Calls participants to the competing area, introduces participants,
and declares the results of the match.
- Makes note of referee warnings.
- Whenever necessary can perform the duties of both the Head
of the Competing Area and a Scorekeeper.
- Whenever the duties of the Head of the Competing Area and
a Scorekeeper are combined that person holds the authority to
evaluate the actions of the contestants, and with a majority
judge ruling, announces the results of the fight.
- Whenever the trio of judges are in contradiction has the authority
to hold the fight and announce the final decision following
further discussion regarding the contradictory situation.
4.5. Referee
4.5.1. While at the Competing Area, directs the course of the
fight, evaluates the actions of the contestants, and ensures
that the Rules are followed.
4.5.2. The Referee directs the fight either in English, Japanese,
or a national majority language.
4.5.3. The Referee:
4.5.3.1. Takes part is the introduction of the contestants.
4.5.3.2. Prior to the commencement of the fight, ensures the
contestants meet all the necessary equipment standards.
4.5.3.3. Prior to the commencement of the fight, the Referee
gives out the command "Take your Places" for the contestants
to enter the Competing Area.
4.5.3.4. Right before the commencement of the fight and at its
conclusion, commands "Bow" ("Ray") for the
contestants to take the bow.
4.5.3.5. Commands "Fight" ("Hajime") to
commence the fight or to resume the fight following a brake
or a hold.
4.5.3.6. Holds or stops the fight by commanding "Stop"
("Yame")
4.5.4. A fight is put on hold in the following situations:
4.5.4.1. If the contestants find themselves outside of the Competing
Area
4.5.4.2. If the contestants are not active enough and do not
appear to attempt any real technical actions.
4.5.4.3. If one of the contestants needs medical assistance.
In this case a gesture "Stop the Time" is required.
4.5.4.4. If any irregularities are found in the uniform or equipment
of a contestant.
4.5.4.5. If a participant broke the Rules or is attempting a
banned move that requires a warning.
4.5.4.6. Whenever the timer runs out of time dedicated to a
specific fight.
4.5.4.7. Whenever the Head of the Competing Area requires to
do so.
4.5.4.8. Whenever a Scorekeeper requires and if the Referee
agrees.
4.5.4.9. If a contestant asks to put the fight on hold, and
the Referee agrees.
4.5.4.10. Whenever the Referee need a consult, in situations
not prescribed by the Rules.
4.5.4.11. When a contestant yields during a hold or a choking
move.
4.5.4.12. When a contestant is knocked out.
4.5.4.13. Whenever a clear dominance of one of the contestants
is evident.
4.5.4.14. If a decision is made to remove a contestant or disqualify
them.
4.5.4.15. Whenever the results of the fight are being announced,
the Referee stand in the middle of the Competing Area and points
to the winner with an upward arm gesture.
4.5.5. If during the fight one of the contestants is found outside
of the Competing Area, the Referee holds the fight and orders
the contestants to return to the middle of the Competing Area,
commands "Exit" ("Dzohai") followed by a
warning to the participant in question.
4.5.6. When a contestant executed a banned move while in defense,
the Referee does not stop the fight, rather requires the contestant
in question to cease the execution of the move in question and
makes a verbal warning.
4.5.7. If one of the parties as a result of strike, throw or
other technical actions was unable to continue the fight for
some time, the referee must stop the match and start loudly
and clearly by-second countdown, alternately straighten fingers
of his right hand lifted up. The referee should carry on counting
from one to five, carefully watching the state of the party:
before counting, the referee should send the party who attacked,
to his original location in the center of the site and start
the countdown;
if the party managed to recover to the "four", the
referee gives the command to continue the fight. Upon receipt
of the second knockdown, the referee gives a victory to the
opponent;
if the party did not have time to recover to the "five",
referee announces the victory of his rival.
4.5.8. Whenever one of the participants leaves the Competing
Area to seek medical attention, the Referee must send the second
contestant to the starting position in the centre of the mat,
seated on the knees with the back facing the centre.
4.5.9. Fixes the active actions of athletes in regular time
to determine the winner by the decision of the judges. Such
active actions are: an amplitude throw with a separation of
two legs, a blow resulting in a knockdown of the opponent and
a warning for the passive conduct of the fight to the opponent.
4.5.10. In cases of gross unsportsmanlike behavior of athletes
or team representatives, as well as for violation of the rules
for filing protests in the form of an oral emotional appeal
to referee decisions, it may show a simultaneous warning of
the athlete and the representative of the violator's team, and
in case of a repeated violation, disqualify both.
4.5.11. In cases where the referee mistakenly stopped the fight
during the execution of a painful or suffocating hold, thereby
preventing one of the athletes from completing the fight with
a victory by this technical action, by decision of the entire
panel of judges or by decision of the chief referee of the competition,
he is obliged to cancel his decision and return the athletes
to the same position (Sonna Mana), giving them the opportunity
to work out the remaining time to complete this technical action.
4.6. Scorekeepers
The number of Scorekeepers ranges between 2 and 4 people.
Scorekeepers are situated at the corners of the Competing Area.
Whenever necessary, the Scorekeeper must move around the edge
of the Competing Area in order to come closer to the contestants,
better observe the fight as well as in order to help the referee
hold/stop the fight to prevent injuries to contestants.
Scorekeepers help the contestants get the equipment ready to
be checked by the Referee or to get the equipment in order during
a fight.
Whenever Scorekeepers observe an active technical move or violation,
they have to proceed to hold or stop the fight and signal the
referee by lifting up a hand and moving a hand to the side if
estimated as a "vadza-ari", or putting a hand down
at an angle 45 degrees if estimated as a "yukka".
A Scorekeeper has the authority to warn a contestant(s) or to
remove them from the fight.
During the situations where Scorekeepers believe the fight should
be put on hold, they should perform a specific gesture to gain
the attention of the Referee and point to certain actions of
participants.
Whenever the results of the fight are being determined, a Scorekeeper
points towards the sportsman who is believed to have won the
fight. Whenever the judges cannot come up with a definite result,
a Scorekeeper takes part in the discussion with the panel of
judges, expressing the opinion regarding the fight in question.
4.7. The Timekeeper
4.7.1. The timekeeper is located at the Head of the Competing
Area's table. A Timekeeper is responsible for the fight timer
and signals when the fight is over.
4.7.2. The Timekeeper uses the stopwatch to record tardiness
on behalf of the contestants following the first bell and announces
the time when the first and consequent 30 seconds are up.
4.7.3. The Timekeeper stops the time whenever the Referee signals
"Stop the Time," and resumes the stopwatch whenever
the Referee commands "Fight" ("Hajime").
4.8. Technical Secretary, Information Usher, Commentator.
4.8.1. The Technical Secretary (Secretary) is located at the
Head of the Competing Area's table and following the end of
the fight records the judges' protocols, and the fight information.
4.8.2. A contestant's removal from the fight following a violation
of the Rules is recorded in the protocol using the "X"
mark. Whenever a contestant is removed from the fight a mark
"X" is used and a remark "injury" or "violation
of Rules."
4.8.3. Whenever a contestant is no-show they are removed/disqualified
from the competition. Next to their last name a remark is made,
namely "no-show" or "med," in situations
where a doctor removed a participant. Any other remarks in the
protocol are forbidden.
4.8.4. The Commentator announces the program and order of the
competition, presents the contestants of a given fight, announces
their sports qualifications, explains certain aspects of the
Rules, and announces the results of any given fight with the
permission of the Head Judge.
4.8.5. Depending on the nature of the technical equipment, it
is possible to combine the duties of a Timekeeper and an Information
Usher or a Secretary.
4.8.6. When a Commentator is not present, with the permission
of the Head Judge, the respective Heads of the Competing Area
may represent the panel of judges, announce the fighters, evaluate
the moves during a fight, and announce the results following
its completion.
4.9. The Competition Doctor.
4.9.1. The Competition Doctor (hereafter Doctor) is part of
the panel of judges as a Deputy Head Judge for medical issues.
4.9.2. The Doctor is part of the Arena Supervisory Committee.
4.9.3. The Doctor ensures the correctness of the forms, and
clears the participants to partake in the competition.
4.9.4. The Doctor is present during weighing of the participants,
and conducts medical clearances (medical examination etc.)
4.9.5. The Doctor ensures the sanitary requirements are met
in the areas where the competition takes place.
4.9.6. Conducts medical evaluation and supervises the contestants
during the competition.
4.9.7. Provides medical assistance at the competing area, holds
the decision-making power regarding whether the fight can continue,
and informs the Head Judge of their decision (providing the
Head Judge with a medical note).
4.9.8. Following the completion of the competition presents
a report on medical and sanitary conditions of the competition
and marks any instances of illness and injuries.
4.10. The commandant of competitions
The commandant of competitions is responsible for the timely
preparation and decoration of places of competition, safety
and maintenance of participants and spectators, radio installation
space, maintaining order during the competition, and provides
all the necessary measures as directed by the Chief Justice.
The commandant of competitions is responsible for the preparation
and suitability for the use of special equipment and equipment
for the competition.
4.11. Gestures of judges.
R- Referee, S - Scorekeepers,
H - Head of the competing area
¹
|
Gesture
|
R
|
S
|
H
|
Description of gestures
|
1 |
Introduction of participants
|
X
|
|
|
Standing face to the judges table and symmetrically
with respect to the participants. While presenting the participant,
extends his straight hand in his direction. |
2 |
"Participants in places" |
X
|
|
|
Straight arms with open palm down pointing
to places in the center of the site intended for the fight. |
3 |
Greet bow ("Ray")
|
X
|
|
|
Indicates the participants and then, bending
arms at the elbows, directs fingers together (palms facing
downward, forearms parallel to the floor) and announces:
"Fight" ("Ray"). |
4 |
Stops or interrupts the of match ("Yame") |
X
|
|
|
Raises hand at the person, palm forward, fingers
straight up, declaring: "Stop" ("Yame"). |
5 |
Off-site exit |
X
|
X
|
|
Depicting the index finger in the air two
perpendicular lines that present off-site exit, announces
"Dzogay" or "Exit." |
6 |
Warning and disqualification |
X
|
|
|
Put participants at their places, turning
towards blamable, shows the sequence with index finger:
1. towards his feet and announces "Shido" or "first
warning";
2. towards the middle of the trunk and declares "Chui"
or "second warning";
3. towards the head and announced, "Hansoku Make"
or "Disqualification", then pointing to the direction
off- site with the requirement to leave it. |
7 |
Stop time |
X
|
|
|
Apply hand palm of one hand on the finger
of the other hand placed in front of chest open palm fingers
up. |
8 |
Announcement of the winner |
X
|
|
|
Putting both parties at their places and announcing
the winner, to lift the nearest to the winner hand from
a chest to the direction of the winner's head. |
9 |
If the basic or extra time winner is not revealed |
X
|
|
|
Crosses straight hands below with palms to
yourself. |
10 |
Signals of side judges to the
referee about active technical action or policy violations
|
|
X
|
|
Whenever Scorekeepers observe
an active technical move or violation, they have to proceed
to hold or stop the fight and signal the referee by lifting
up a hand and moving a hand to the side if estimated as
a "vadza-ari", or putting a hand down at an angle
45 degrees if estimated as a "yukka". |
11 |
The decision of the judges |
X
|
X
|
X
|
Raise a hand up towards the participant judge
preference. |
Remark: All gestures should be
displayed for about 3 seconds. First showing an action, and
appropriate evaluation, observation or warning.
5. Competition
Equipment.
5.1. The Competing Area.
5.1.1. The competition area is divided into two zones: the competition
zone and the technical zone. The competition zone consists of
a soft covering of a certain standard - Tatami. Tatami is a
soft covering consisting of individual sheets tightly wrapped
with a vinyl surface, or it can be made of soft vinyl material
that is joined together. The dimensions of 1 sheet of tatami
should be 2x1 meter or 1x1 meter with a thickness of 0.04 or
0.05 meters.
5.1.2. Ñombat Ju-Jutsu competitions can be held on a mat consisting
of a working zone and a safety zone. The working area must be
no less than 6x6 meters and no more than 8x8 meters (only 8x8
meters at international competitions). The safety zone is laid
out around the perimeter of the working area and must be of
a different color. The size of the safety zone should be at
least 1 meter, at international competitions - at least 2 meters
around the working area of the mats.
5.1.3. The competition area must be surrounded by a technical
area of the site with a width of at least 1 meter, at international
competitions - at least 2 meters.

5.2. The Competition Inventory.
5.2.1. A sound signal (usually a gong) can be played on any
sound system but has to be loud enough.
5.2.2. The scales for weighing have to be accurate.
5.2.3. Stopwatch must have a device to stop and turn on without
resetting the testimony until the end of the fight.
5.2.4. For the information of the participants and their representatives
and information table has to be present. The size and materials
used for this table have to be communicated to the Secretary.
5.2.5. Every Competing Area has to have enough belts (red, white
and blue) and open-finger gloves.
5.3. The Competition Requirements.
5.3.1. The Competing Area must be lit from above using reflective
or scattered light fixtures. The Natural light coefficient must
be at least 1:6.
5.3.2. Whenever the competition is held indoors, the temperature
between 15 and 25 degrees Celsius must be maintained. The ventilation
system must exchange the volume of air threefold per hour.
5.3.3. Whenever the competition is held outdoors the outside
temperature must be between 15 and 25 degrees Celsius, and the
Competing Area must be protected from direct sunlight.
6. Rules
for Refereeing
6.1. Match content
It is allowed to perform throws, painful and suffocating tricks,
punches and kicks, simulated punches, as well as other attacking
and defensive actions in certain positions of the participants.
6.1.1. Position of the participants:
6.1.1.1. Standing - the position of the athlete in which he
touches the mat only with his feet (stands on his feet)
6.1.1.2. Parterre - the position of the athlete in which he
touches the mat with some other part of the body, except for
the feet.
6.1.2. Throws:
A throw is considered the participant's action, as a result
of the opponent loses balance and falls on the mat, on his back,
on his side or on his stomach, with subsequent fixation and
imitation of finishing. Throws are divided into amplitude throws
with a separation of two legs and low throws:
- An amplitude throw with a separation of two legs from the
mat is - when one of the participants transfers his opponent
from a standing position to a ground position with a technical
action, as a result of two legs getfrom the ground to the the
air and the opponent falls on his back or side. If the opponent
falls on the stomach, the throw is counted during the subsequent
fixation of the opponent in the position on the stomach for
three seconds and a contactless imitation of finishing from
above into the spine;
- A low throwing is considered to be a throw in which one of
the participants transfers the other from a standing position
to a ground position, without tearing up of two legs, as a result
of the opponent falls on his back, side or stomach, with subsequent
fixation and contactless imitation of finishing in the spine.
A throw is also considered an action in which the defended participant
seizes the initiative and throws it himself, changing the nature
or direction of the attacker's fall.
6.1. 3. Painful and suffocating techniques.
6.1.3.1. A gripping technique is the capture of the opponent's
arm or leg, which allows for: bending (lever) or rotation in
the joint (knot), infringement of tendons or muscles (infringement)
and forces the opponent to recognize himself defeated.
6.1.3.2. Strangulation is considered to be mechanical compression
of the respiratory and circulatory organs by tightening, as
a result of which the enemy gives a signal about surrender or
begins to lose consciousness.
6.1.3.3. A painful or suffocating hold is carried out for 30
seconds and continues even after the end of the fight, and is
counted by the judges.
6.1.4. Blows and imitation of blows.
6.1.4.1. Blows are carried out with hands and feet (including
knees) in the places permitted for their application. Only accurate
punctuated blows are assessed, resulting in a loss of balance
in extra time or inability to continue the fight for more than
3 seconds.
Allowed blows:
- in the full-contact section with hands and feet to the head,
body, legs of the opponent; knees and elbows to the body and
limbs of the opponent.
- in the close-contact section, blows can be applied, only in
the grip, with legs, knees and elbows to the opponent's body
and limbs.
Forbidden blows:
- knees, elbows, fingers, head and part of the hand not protected
by gloves to the opponent's head;
- any blow to the spine, throat and direct blows to the opponent's
joints.
6.1.4.2. Blows imitation is evaluated only if it was performed
accurately, with a wide amplitude and transfer of body weight
to the tatami strike, clearly (with full fixation of the enemy)
into an unprotected surface, at least three times. If the enemy
managed to close, the imitation is not counted. Imitation of
a hand strike is evaluated only if the attacker is in a stable
standing position or standing on his knees, and his opponent
is in a prone position. Imitation of a kick is performed from
a standing position by movement to the surface of the area near
the head of the opponent.
Imitation of a blows (finishing) is performed from the following
positions:
- from a position sitting on the opponent's stomach or chest
from above, when the opponent is lying on his back, his head
is fixed, not protected and tightly pressed to the floor (imitation
of a finishing blow is performed the fist or elbow next to the
opponent's head in the tatami);
- from a position sitting on the opponent's back from above,
when the opponent is lying on his stomach or standing in a knee-elbow
position, his spine is fixed and not protected (imitation of
a finishing blow is performed non-contact with a lectome in
the direction of the opponent's spine);
- from a kneeling position on the side of the opponent's back
or head, fixing the opponent's body from above with his elbows,
when the opponent is lying on his side or on his back, his spine
or head is fixed and not protected (the imitation of a finishing
blow is performed contactless with a knee in the direction of
the opponent's spine or head) .
6.2. 6.2. The Commencement and
End of the Fight.
6.2.1. Prior to the fight commencement the contestants stand
on the edges of the competing area
6.2.2. A contestant that is called first (the one with the red
belt) stands to the right of the Referee while his opponent
(white or blue belt) to the left of the Referee. Upon entering
or leaving the Competing Area, the contestants must bow.
6.2.3. Prior to the commencement of the fight, following the
Referee's command, the participants take their places in the
center of the Competing Area and bow to the Referee and to each
other following the "Bow" ("Ray") command.
6.2.4. The fight is over following the command of the Referee.
6.2.5. Following the end of the fight, the participants take
the same positions in the Competing area as they did prior to
the commencement of the fight and wait for the results announcement.
After the winner had been announced, they bow to the Referee
and to each other and leave the Competing Area.
6.2.6. A throw or a hit performed at the same time as the end
fight signal is considered for evaluation.
6.3. The Course and Duration
of the Fight.
The duration of the duel is established by the Competition Regulations
within the following limits:
6.3.1. for adults and juniors - 3-6 minutes. For adults and
juniors, the main time of the fight is 3 minutes, additional
time of 2 minutes continues until the first active technical
action. If the winner is not revealed in regular and extra time,
one more minute of extra time is given (Golden score). Extra
time must not exceed 3 minutes of pure time. If the winner is
not identified, the result of the duel is determined by the
decision of the referee team (by a majority of votes) by voting,
the chief referee, if necessary, may take part in the voting.
6.3.2. for cadetes, the time of the fight is 2-5 minutes. Regular
time - 2 minutes, additional time until the first active technical
action - 2 minutes. If necessary, the second additional time
is 1 minute.
The countdown of the fight begins with the first command of
the referee "Fight" ("Hajime"). The time
of breaks accompanied by the referee's gesture "Stop time"
is not included in the net time of the fight.
6.3.3. Duration of a duel in Ground Fight section:
Regular time - 3 minutes, extra time - 3 minutes, second extra
time - 2 minutes. The total time of the bout cannot exceed 8
minutes in this section of the competition.
During the fight, the participants have no right to leave the
site without the permission of the referee. If necessary, the
participant may, at the direction of the referee, leave the
area to put the suit (equipment) in order.
6.4. The Number of Fights.
6.4.1. If a competition lasts for one day, the number of fights
for adults may not exceed eight (8).
6.4.2. If the competition lasts for longer than one day, the
number of fights for adults may not exceed five (5).
6.4.3. For juniors, the competition may last no longer than
one day, and the number of fights may not exceed six (6).
6.4.4. Rest time between fights must be at least 15 minutes,
for semifinals and finals at least 20 minutes.
6.5. The Results and Evaluation of the Fight
6.5.1. A result of the fight may include a victory of one participant
and a defeat of the other, or the defeat of both participants.
6.5.2. A victory may be:
6.5.2.1. Clean (during the main or additional time)
6.5.2.2. For warnings (warnings/faults for prohibited actions
or for leaving the competition area)
6.5.2.3. According to the decision of the judges.
6.6. The Full Victory
Full victory (Ippon) is awarded:
for performing painful or suffocating action, knockout, repeated
knockdown;
in cases of obvious advantages of a participant;
when removed from the match or disqualification of opponent;
if the match cannot be continued (rejection, absence, removal
by physician or representative)
contactless simulation strikes to the head or spine in full
control of the opponent on the ground if the opponent is not
able to protect themselves from the blow inflicted.
A choking action is counted if one of the participants,
when strangling him, gives a signal of surrender or gives signs
of loss of consciousness
Painful action is counted if one of the participants during
the seizure of the arms or legs to painful action signals surrender
or referee determines the precise performance of pain, in the
further implementation of which the possibility of injury of
the athlete and stops the fight before the signal of surrender.
The signal of surrender is served twice a lapping arm, leg on
the ground or on the opponent's body. Any cry of the party,
taken on painful or suffocating action, is regarded as a signal
of surrender. The referee can stop the fight if the participants
are young men or children and the continuation of combat can
lead to injury.
Knockout is counted if one of the participants as a result
of a blow, throw or other technical actions unable to continue
the fight for 5 seconds.
Repeated knockdown is counted if one of the participants
as a result of a blow, throw or other technical actions is suddenly
unable to continue the fight for 3 seconds.
A clear advantage - If during the fight one of the participants
demonstrates a loss of desire to continue the fight or the attack
is carried out unilaterally without a response from the opponent
for more than 5 seconds, or one of the athletes delivers 5 or
more accurate blows to the opponent's unprotected head without
a response in his side, the fight is stopped and the dominant
athlete is awarded the victory in the form of a clear advantage.
Simulation of blows (finishing) - if during the fight
one of the participants in the ground position was fixed to
the second party, as a result of fixing is not able to protect
the vital organs and to change the position of the body and
makes three times a clear imitation of the blows to the head
or spine (or near the head or spine in the Mat) with your hands
elbows or knees. This simulation is evaluated as a full victory,
strikes to the spine or knees and elbows in the head - leads
to disqualification of the participant batsman. Imitation is
NOT evaluated - if the second participant is actively locks
the feet or hands torso or limbs of the party of the takers
and the center of gravity of the party beating does not provide
the locking effect on the participant of the protected object.
If the center of gravity of the attacking party moved to the
head of an opponent and creates a locking effect on the opponent,
resulting in fixation of the feet or hands of the attacker does
not result in an active protective actions that protect, the
imitation of fatalities is estimated.
Withdrawal from the match or disqualification - occurs
after three warnings of the party to prohibited activities or
outputs off-site. After any illegal action resulting in injury
of the opponent.
Members are permitted to knock an opponent outside the site
of blows or shots, with the result that the opponent be penalized
with a warning for an exit. Knocking out cannot be considered
to be pushing the opponent out of bounds with two hands or access
to mutual capture.
6.7. Winning the first active technical action
After the primary and secondary time, time is given till the
first active action.
Active action is:
*strike that caused loss of balance;
*amplitude throw, with separation of two legs of opponent from
the mat;
*stall throw with subsequent fixation opponent on his back more
than 3 seconds when recorded more than 50% of the spine;
*One Way - attack lasted more than 3 seconds and more than 5
accurate punches without response that lead to loss of balance
and ability to defend the enemy;
*ousting rival hit or throw off-site;
*contactless simulation blow to the head or spine in full control
of the enemy on the ground if the opponent is not able to protect
against impact;
*disqualification for going beyond that area or any prohibited
technical action
*for the Ground Fight section, an active technical action is
also considered to be the fixation of the opponent on the back
from various positions for 10 seconds, when more than 50 percent
of the opponent's spine is pressed to the tatami and imitation
of finishing off in the second extra time of the fight.
6.8.Winning, according to judges
decision
If the winner has not been determined after the expiration of
the main and additional time, then the judges will determine
the winner objectively: a) by the number of active technical
actions in the main time of the match, or if the number of active
actions in the main time was equal to the last completed technical
action; b) according to the general impression of the match,
taking into account the general activity of the participants
in the match, their physical preparation, the quality of the
attacking and defensive actions. Active technical actions in
the main time of the match, which determine its outcome and
are recorded by the judges, are considered:
- amplitude throws with a separation of two legs,
- punches that knocked down the opponent, and
- warning an opponent for passive combat.
- for the Ground Fight section, an active technical action is
also considered to be fixing the opponent on the back from different
positions for 10 seconds, when more than 50 percent of the opponent's
spine is pressed to the mat and imitation of finishing in the
second extra time of the fight.
The winner is identified after consultation and calculation
of active technical actions in the main time of the fight or
by the refereeing panel (referees and side judges), if there
is no activity, by the method of simultaneous raising of a hand
towards the athlete whom he defeated in the opinion of each
of the judges. In some cases, by its decision, the chief judge
of the competition may take part in the voting. If the votes
are equal, the vote of the head judge shall be considered predominant.
6.9. Removal, disqualification
Withdrawal, disqualification
The participant is removed from the fight by the decision of
the chief judge with the award of a clear victory to his opponent:
Withdrawal from the fight or disqualification of the opponent
- occurs after a three-time warning of the participant for prohibited
actions or exits from the site.
" following an illegal action that caused an injury to
an opponent.
" for striking the spine, knees and elbows to the head
" in the event that the participant, according to the doctor's
conclusion, cannot continue the fight due to illness or because
of an injury he received during the fight;
" for failure to appear on the mat for more than 2 minutes.
after the first call;
" for not being prepared for the fight (lack of necessary
equipment or costume, non-compliance of the costume with the
standard approved by these rules) within 2 minutes. after the
first call;
" after receiving two warnings, if necessary, announce
a third warning to him, if the three judges are the only ones
in their opinion or if the opinion of the majority of the three
is supported by the chief judge;
" for rude and unethical behavior towards the opponent,
participants, judges and spectators, for refusing to perform
the ritual of the competition, to congratulate the opponent
or for performing it incorrectly;
" for violations of the rules for filing appeals against
decisions of judges in the form of rude emotional verbal claims
or insults of judges by an athlete or a representative of his
team (in this case, both the athlete and the representative
of his team receive a warning or disqualification);
" for carrying out a prohibited technique, as a result
of which the opponent was injured and, according to the doctor's
conclusion, cannot continue to participate in the competition;
" for not entering the duel;
" for cheating judges.
If fighters simultaneously commit a violation of the rules and
are subject to disqualification, then both are considered losers.
6.10. Evasion of the fight
Evasion from the fight is considered:
" going outside the site in a duel while standing (if two
legs were outside the site) or lying (if the center of gravity
has moved outside the site)
" deliberate treatment to a doctor in order to rest, recover,
etc.
" using captures only for defense, without real attack
attempts;
" deliberate "drag out time" - disordering a
participant's costume or equipment, long corrections of a costume
or equipment, etc.
Participants withdrawn from the fight for avoiding the fight
in the final, lose their medals.
6.11. Duel inside and outside the site
An off-site position is considered if:
in a duel, one of the participants stepped out of the court
with two legs
in a lying fight, one of the participants turned out to be his
whole body outside the site.
During the bout, the offside position is determined by the referee,
and when discussing controversial issues, by the majority of
the judges.
If the participants are in the "off-site" position,
then they will return to the middle of the court at the command
of the referee and restore the fight in the rack. Without a
referee team, a competitor must not stop the match near the
site border.
Any technical action initiated in the off-site position is not
evaluated. A throw started on the court is also assessed if
it ends "off the court".
Maintenance, hazardous positions, painful and suffocating techniques
started on the site are allowed to be carried out until one
of the participants touches the working area of the site with
any part of his body area of the site.
6.12. Prohibited methods and
actions
In competitions it is forbidden:
" throw the enemy on the head;
" throw with both hands over the head (without grabbing
the opponent's arm or suit)
" intentionally pinch the opponent's mouth and nose, obstructing
breathing;
" scratch, bite, pinch;
" twist or bend back the neck, the spine of the enemy;
" press the throat or temples of the opponent with your
elbows and knees;
" grab, push or rest with your hands, feet in the groin,
and also in the opponent's face between the eyebrows and the
line of the mouth;
" to grab fingers, hair, ears;
" carry out the "lever" of the knee, bending
the leg not in the plane of its natural fold;
" to carry out painful and asphyxiating jerks;
" wrap any part of the opponent's body with the end of
a belt or hollow jacket;
" intentionally crawl away, leave the site or push the
opponent with both hands
" apply any blows to the groin, spine, nape, parietal surface
of the head, joints against their natural bend, direct kicks
below the knee and in the feet;
" perform kicks and punches with the fingers, palm, palm
edge, open glove, head to face;
" strike with the knee and elbow in the head;
" perform twisting of the heel with the opponent's knee
joint fixed;
" strike with legs from the standing position of an opponent
who is in the position of a "lying duel";
" go out or crawl off the site;
" in the youth category it is forbidden to lift an opponent
lying on his back, to hit him on the tatami with his body.
If the judges do not notice that one of the participants has
prohibited the reception, the victim is allowed to give a signal
by voice or gesture. Faking a false signal is considered and
punished as a prohibited reception or a signal "about delivery".
The following actions are also prohibited:
capture over the edge or covering the site;
deliberately putting his suit in a mess, removing or throwing
out any part of the equipment, dressing the belt and correcting
the suit without the permission of the referee;
in the Ground Fight section, it is forbidden to stand on your
feet for more than 3 seconds;
conversation of the participants among themselves.
6.13. Notes and warnings
Depending on the degree of violation, the referee announces
the volume of the offender sequentially: the first remark (oral)
or immediately the first warning, the second warning and disqualification.
The referee has the right to make the participant "oral
remark" for actions that may lead to a violation of the
rules.
An oral comment is not recorded anywhere and does not affect
the outcome of the match.
Warning - announced to the participant for a significant violation
of the rules or for repeated violation after receiving an "oral
comment".
Violations of the Rules for which a participant may be warned
or for which he may be removed from one match or from a competition
(see Art. 12) are considered:
" to be late to the site;
" all types of evasion from the fight (subject to these
Rules) and other prohibited actions;
" violation of discipline;
" conversations on the site;
" going out of the site;
" tips accompanied by unethical behavior of the representative,
coach or other members of his team located near the site;
" for unpreparedness or being late for a duel for more
than 30 seconds after the first call, a comment is announced
to the participant, more than 1 min. - warning, more than 2
minutes. - disqualification;
" if a participant, captured in painful, suffocating reception
or maintenance, crawled out of the site boundary, he immediately
receives a warning for intentionally leaving the site - the
first, second warning or withdrawal from the match;
" violation of the rules for filing an appeal against judges'
decisions in the form of rude and unethical verbal demands to
change judges' decisions or insulting judges.
6.14. Announcement of the result
of the match
Announcement of the result of a duel during a victory by knockout,
pain or asphyxiation, in view of a clear advantage, is declared
as follows: in this duel, a fighter with a red (white or blue)
belt (name and team of the winner) won.
Upon withdrawal, disqualification, refusal or non-appearance
of the opponent, the result of a duel is declared as follows:
in this duel, a fighter with a red (white or blue) belt (name
and team of the winner) won an early victory.
When winning according to the judges: in this match, according
to the judges, the fighter with a red (white or blue) belt (name
and team of the winner) won.
6.15. Protests
A protest may be filed in connection with a gross violation
of the Rules or the presence of an unusual situation in writing
by official language. .
Protest Procedure:
" the protest is submitted to the chief judge of the competition
by the representative (coach, captain) of the team;
" in a protest in one of the official languages, the reason
for its appearance is formulated and the article and paragraph
of the Rules that were violated must be indicated;
" a protest on the result of the fight is filed after the
fight and before the end of the circle in this weight category;
" a protest from an unusual situation (violation of the
Regulation, the procedure for weighing and drawing lots of participants,
pairing, misinformation coming from officials, etc.) is filed
immediately after its occurrence so that the panel of judges
can quickly make a decision with minimal damage to the course
and results of the competition;
" when submitting a protest, a sum of money equal to the
double value of the contribution of one athlete for participation
in these competitions is attached.
Consideration of the protest:
in case of acceptance of the protest, it is considered by the
chief judge with the involvement of judges and persons, possibly
committed a violation of the Rules, caused the protest, as well
as representatives of interested parties (without the right
to participate in the discussion of the protest);
decisions on the protests submitted must be made on the day
they are submitted: on the result of the match in personal competitions
- before the start of the next round matches, in a team meeting
- before the start of the next match;
in other cases, within the timeframe providing the opportunity
to correct the mistakes made with minimal damage to the course
of the competition;
if the chief judge, when considering the protest, considers
it necessary, then you can watch the video;
The chief judge makes the final decision, which he informs the
interested parties in writing.
In case of satisfaction of the protest, the previously paid
amount of money is returned.
Rude insists on his opinion from the representative of the team
or athlete is assessed as an insult to the entire panel of judges
and leads (in exceptional cases) to the removal of the athlete
or the whole team from the competition.
7. The
rules of refereeing in the Full-contact section
7.1. Match content
1. Actions allowed:
It is allowed to perform all throws, painful and suffocating
tricks, blows with the hands and feet to the head, trunk and
legs, to the extent permitted by these Rules, imitation of blows,
as well as other attacking and defensive actions in certain
positions of the participants.
2. Prohibited actions according to these competition rules.
3. Equipment:
Competitors are equipped in accordance with these Rules (gi,
Protective gloves 8 ounces, inguinal bandage, protective bandage
on the shins, soft protective helmet according to the age category)
7.2. The beginning and end of
the match
Before the start of the fight, the participants, after their
challenge, stand at the edges of the site. At the command of
the referee:
participants approach the center of the site and stand apart
at a distance of two meters;
the participant called first (with a red belt) becomes to the
right of the referee, and his opponent (with a white belt or
blue) - to the left;
Before the start of the match, the participants on the referee's
team perform the competition ritual described above;
The match begins and ends at the command of the referee.
After the match, the participants take the same places on the
site as before the start of the match to announce the winner.
After the announcement of the winner, the participants bow to
each other, then the referee and leave the site.
7.3. Features of matches and
refereeing for youth age 12-13 years.
Competitions for the age category 12-13 years (cadets) conducted
similar competitions in the adult age group, starting from a
standing position. Features of equipment of the participants
described above (Chapter III, article 6).
7.3.1. Allowed actions:
allowed striking techniques and ground techniques, including
throws and ground fighting prior to the execution of the allowed
technical actions. Allowed to carry out any technical actions
aimed at changing the opponent's position with the purpose of
carrying out the evaluated action.
7.3.2. Assessment of the actions:
1) Assessment of Ippon (clear victory - the battle ends prematurely):
the unwillingness or inability of the opponent to continue the
fight;
a knockout in the result of a blow or a throw (5 seconds without
recovery);
painful or suffocating reception to delivery of the rival;
re-evaluation of the "vadza-ari" to one of the athletes.
2) Evaluation of "vadza-ari" (half the victory):
knockdown strike or throw (3 seconds without recovery)
unilateral shock series for 3-4 seconds
amplitude throw with a separation from the Mat 2 feet to the
back or side;
imitation finishing with hands on the Mat near the head of the
opponent when it is fully inserted and the inability of protective
actions.
3) Activity: the activity can serve as assessment - "Yucca",
"Yucca" is given for a clear blow to the head that
caused a clear change in head position, any throw with a margin
of the 1st leg throw or felling latching or continuing action.
In the case that an athlete earned a one rating "vadza-ari"
in the main time, the battle is won with advantage in "vadza-ari".
In the case that both athletes were able to earn the rating
"vadza-ari" in the main time, additional time is given.
In the absence of a scored technical action, assess "vadza-ari"
or Ippon, or in case of equality of estimates to determine the
winner evaluates the activity of the participants.
Mutual shock series shocks in any part of the body except the
head or shot shaky, in which the opponent has moved to a dominant
position - not evaluated. If the result of the match no athlete,
neither in the primary nor in extra time NOT earned a single
assessment, no technical action or activity, or in case of equal
ratings, the result of the match is determined by the decision
of the judicial three.
The main time of the match 2 minutes, extra time of 2 minutes.
Extra time lasts until the first active of the evaluated technical
actions according to the rules of competition for the adult
age group.
7.3.3. Additionally prohibited
technical actions
Additionally, prohibited imitation of a finishing knee to the
head and spine.
When evaluating technical actions, in addition to assessment
of Ippon, the fight does not stop.
7.3.4.The actions of the three
officials in fixing assessments.
Fixing of assessments does each judge of the three officials
on the Mat with his gestures. Records are maintained by the
judge at the table that records "the table-the referee".
Actions "table-Ref" are controlled by the main judge
of competitions. Assessment is included in the Protocol if the
gesture made at least the second of the 3 judges on the Mat.
During the battle, if the action is not assessed, the judges
of the show - 2-3 Christi hand gestures with open palms, which
means "action not evaluated". In the case of mutual
attack of the judge show "tori-weight". Any technical
actions performed by the athletes, should not remain without
attention of judges! In the case of the award "vaza-ari"
judges throw out the hand with an open palm with a bandage matching
color parallel to the floor. "Ippon" - the hand vertically
upwards. Activity "Yukka" - hand down at an angle
of 45 degrees.
8. The
Rules of refereeing in the Close-contact section
8.1. Match content
8.1.1. Actions allowed:
It is allowed to perform throws, painful and suffocating tricks,
elbow, knees and kicks to the body and hips, simulated blows,
as well as other attacking and defensive actions in certain
positions of the participants. The blows are carried out by
the elbows and legs (including the knees) in the places permitted
for their application (trunk and hips) only in delight. Only
accurate punctuated blows are assessed, resulting in a loss
of balance in extra time or inability to continue the fight
for more than 3 seconds.
Impact simulation is evaluated only if it was performed accurately,
with a wide amplitude and transfer of body weight to the tatami
(carpet) strike, clearly (with full fixation of the opponent
in a dominant position) to an unprotected surface, at least
three times. If the enemy managed to close, the imitation does
not count.
8.1.2. Prohibited actions
In addition to the prohibited actions described above, any kicks
and hands to the opponent's head are also prohibited.
8.1.3. Equipment:
Competition participants are outfitted according to these rules
as part of (gi, inguinal bandage).
8.1.3.1.The beginning and end of
the match
Before the start of the fight, the participants, after their
challenge, stand at the edges of the site. At the command of
the referee:
participants approach the center of the site and stand apart
at a distance of two meters;
the participant called first (with a red belt) becomes to the
right of the referee, and his opponent (with a white belt or
blue) - to the left;
Before the start of the match, the participants, at the command
of the referee, perform, as described above (chapter III, Article
8), the ritual of the competitions;
at the command of the referee, the participants take mutual
admiration of the opponent's right hand for the lapel, left
hand for the sleeve. The position of the housing should be straight;
The match begins and ends at the command of the referee.
After the match, the participants take the same places on the
site as before the start of the match to announce the winner.
After the announcement of the winner, the participants bow to
each other, then the referee and leave the site.
When the enthusiasm is dissolved and the participants are placed
at a distance of more than 1 meter, the referee stops the match
and returns the fighters to their original position.
8.1.3.2. Features of the fights
and refereeing for different age categories,
kids 8-11 years old and cadets 12-13 years old
Competitions for these age categories are held similarly to
competitions in the adult age category, starting from a standing
position in the grip. Features of equipment of participants
are described above.
1. Allowed actions:
For kids aged 8-11, wrestling techniques are allowed, including
throws and wrestling in the stalls until the execution of an
allowed technical action.
For cadets aged 12-13, striking and wrestling techniques are
allowed (kicks, knees and elbows to the body and thighs of the
opponent in a standing position)), including throws and wrestling
in the stalls until the execution of an allowed technical action.
It is allowed to carry out any technical actions aimed at changing
the opponent's position in order to carry out evaluated actions.
2. Measured actions
1) Ippon score (clear win):
unwillingness or inability of the opponent to continue the fight;
knockout by punch or throw (5 seconds without recovery)
painful or suffocating reception to the surrender of an opponent;
re-evaluation of waza-ari for one of the athletes gives an Ippon
score (clear victory) - the fight ends ahead of schedule;
2) Waza-ari score (half win):
knockdown from a blow or throw (3 seconds without recovery)
one-sided shock series for 3-4 seconds and more than 5 blows;
amplitude throw with a break from the tatami of 2 foots on the
back or on the side;
imitation of finishing off with hands on the tatami next to
the opponent's head with his complete fixation and the impossibility
of defensive actions.
3) activity:
an indicator of activity can serve as an assessment - yucca,
yucca is given for a clear blow to the body, which caused a
clear loss of balance by the opponent, any throw with a break
of the 1st leg or a throw with a stall with fixation or continuation
of active actions.
In the event that an athlete has earned one waza-ari score in
regular time, the fight is considered won by waza-ari advantage.
In the event that both athletes were able to earn waza-ari scores
in regular time, extra time is given. In the absence of evaluated
technical actions, a waza-ari or ippon score is given, or if
the scores are equal, the activity of the participants is evaluated
to determine the winner.
Mutual hitting series or drop throw, as a result of which the
opponent moved to a dominant position - are not evaluated. If,
as a result of the fight, not a single athlete, either in the
main or in extra time, has earned any marks, neither for technical
actions, nor for activity, or in case of equality of marks,
the result of the fight is determined by the decision of the
judges' trio.
3. Prohibited technical actions
in the age category of 8-11 years:
In addition to all prohibited technical actions described in
these rules for the adult age category, it is also prohibited
- any blows with any part of the body, choking techniques with
two hands and two legs, abrupt execution of painful or suffocating
techniques (the referee team monitors compliance with these
rules, which is obliged to fix only a clear exit to a painful
or suffocating hold, without waiting for the opponent to surrender).
The fight stops - when the evaluation of technical actions is
fixed, if one of the participants violates the rules, if there
is no change in position within 10 seconds.
For junior boys aged 8-11, the main time of the fight is 2 minutes,
additional time is 1 minute.
4. Prohibited technical actions
in the age category of 12-13 years:
Similar to the rules for the adult age category, it is additionally
prohibited to imitate finishing with a knee to the head and
spine.
When evaluating technical actions, except for ippon, the fight
does not stop.
For boys 12-13 years old, the main time of the fight is 2 minutes,
additional time is 2 minutes.
Extra time lasts until the first active technical action to
be evaluated according to the competition rules for the adult
age category.
5. The actions of the judges
in fixing assessments:
Fixing of assessments does each judge officiating on the Mat
with his gestures. Records are maintained by the judge at the
table that records "the table-the referee". Actions
"table-Ref" are controlled by the main judge of competitions.
Assessment is included in the Protocol if the gesture made at
least the second of the 3 judges on the Mat. During the battle,
if the action is not assessed, the judges of the show - 2-3
Shrestha motion with his hands with open palms toward you, meaning
"the action is not appreciated". In the case of mutual
attack of the judge show "tori-weight". Any technical
actions performed by the athletes, should not remain without
attention of judges! In the case of the award "vadza-ari"
- judges throw out the hand with an open palm with a bandage
matching color parallel to the floor. "Ippon" - the
hand vertically upwards. Activity "Yukka" - hand down
at an angle of 45 degrees.
For the age categories of junior boys aged 8-11 years, the performance
of painful and suffocating holds is evaluated when the opponent
clearly enters the position of a fixed stretched or twisted
joint or the opponent's neck is clearly fixed in a choke hold.
For the age category of boys aged 12-13 years and older, the
performance of painful and suffocating techniques is evaluated
when signaling the surrender of an opponent with a double clap
of the hand, foot or voice signal.
9. The
Rules of refereeing in the Self-Defense section
9.1. Systems and methods of
conducting competitions
When transferring the competition, the participants appear in
the same general group. In the "self-defense" section,
weight categories are not provided. The order of the participants
'performances is determined by drawing lots and the selected
system and method of conducting competitions.
9.2. Composition of the panel of judges
The speeches of the participants are judged by a panel of judges
consisting of: the head of the court, the referee, 2 side judges,
a timekeeper, a technical secretary and an informant, and a
trio of judges evaluating the actions of the participants.
The team of judges evaluates the actions of the participants
and the scoring in the speech. The three should be neutral and
represent different teams. Each of them makes a decision on
evaluating the actions of participants independently and, when
analyzing protests and disputed issues, is obliged to justify
their actions with the relevant provisions of the Rules.
The referee, being on the court, directs the progress of the
performance, controls the pace of attacks and the actions of
assistants, gives instructions to the assistants to attack and
change the nature of the attacks, makes sure that the fight
takes place in strict accordance with the Rules.
9.3. Competitors and assistants
in the Self-defense
A competitor - a competitor conducts performance, reflects attacks
and demonstrates the technique of action is evaluated judge;
Assistants - perform different actions in attacking the referee
teams, consisting of four people from different teams.
9.4. The content of speeches
In a combat ju-jutsu battalion, assistants are allowed to carry
out attacks with imitators of a knife, stick, hobbies and throws,
punches and kicks. The athlete that performs must neutralize
the attacks of the opponents by any of the following permitted
actions: push, wedging, strike, throw, painful technique - and
must meet the time allotted for the next attack 2.5-3 seconds.
9.4.1. Position of the participants:
The athlete becomes in the middle of the tatami with a size
of 6x6 m. Four assistants become in the corners of the tatami
and, at the signal of the referee, alternately attack the athlete
in 2.5-3 seconds. (The same for all participants). Two more
assistants are next to the tatami, preparing to replace an assistant
who has been injured or who is unscrupulously performing his
duties.
9.4.2. Attacks:
Types of attacks are used for 1 minute or 45 seconds for each
type:
" Attack with a knife simulator;
" Stick attack;
" Attack by blows of hands and feet;
" Attack captures.
Each attack should be neutralized. The concept of neutralizing
an attack includes:
leaving the line of attack (the attack should not fall into
the athlete);
the striker is unbalanced by jerking, pushing, throwing or striking;
weapon selection during an attack with a knife and a stick or
counterattack with blows, throws, painful techniques during
an attack with blows and grabs.
It is allowed a single escape from the attack without neutralizing
it. Repeated care is punishable by penalty points.
9.5. The beginning and end of
the speeches
1. Before the show, the assistants, after their call up in the
corners of the platform, the athlete who plays in the center
of the site;
2. When entering the site and leaving the site, participants
must complete the bow;
3. Before beginning performances at the referee's command took
their places in the center and at the corners of the platform
and on the command "Fight" ( "ray") performs
a bow to referee and then to each other;
4.The performance ends at the referee's command.
9.6. The course and duration
of the performance
Time each attack takes 45-60 seconds. or 15-20 attacks each
with a quantum of 2.5-3 seconds. (Only 60-80 attacks in 4 minutes
Net time).
The attack is carried out in one tempo, with one attack move
without the use of technology transfer at work with weapons
and change capture.
The performance starts at the referee's command.
Assistants follow the gestures of the referee and attack only
at his command every 2.5-3 seconds.
The referee is considered a gesture of the assistant, which
should make the next attack. Assistants attack in a random order.
The attack should be realistic and should be aimed at the athlete
or pass through the place where he was supposed to be. Assistants,
who in good faith perform their roles should be replaced when
changing the type of attack. Only two such possible replacements.
The assistant has the right to limit the attack power in the
end phase, if he sees that the athlete he saw the attack heading
into the vital organs, in order to avoid damage to the athlete.
In this case, the attack must reach the goal, but with the restriction
efforts. If the athlete is not able to free himself from capture,
command "Stop", the attack is terminated and is resumed
after a referee.
9.7. The result and performance evaluation
First of all, the practicality of the technique is evaluated
by the athlete. The judges evaluate the actions of the athlete
by the presence of penalty points by subtracting the penalty
points from 100 points that each athlete has at the beginning
of the performance. Each of the three judges calculates the
penalty points separately. After the performance, the three
judges submit their results to the head judge, who concludes
the athlete's points from each judge remaining after deduction
of penalty points, determines the overall result of each athlete.
Penalty points are awarded for:
* Double passive care from attacks - 2 points;
* Loss of balance and rhythm - 1 point;
* Not leaving the line of attack - 1 point;
* Do not unbalance the assistant attacker - 1 point;
* Lack of selection of weapons or counterattacks - 1 point;
* If a participant misses a knife blow into the body, head or
neck cut - 25 points;
* If a participant misses a knife blow in an extremity or a
cut of the body and limbs - 15 points;
* If a participant misses a stick in the head - 10 points;
* Unrealistic attack by the assistant,
stopping the pace of the attack in the middle of the attack,
feigning an attack or grab, playing along with the athlete -
10 points;
* If a participant misses a stick strike into the body or limbs
- 5 points;
* If a participant misses a blow with his hands or feet - 5
points;
* Untimely release from capture - 5 points;
* Departure from the working zone - 5 points;
If the number of penalty points exceeds 100 points, the athlete
will be disqualified.
9.7.1. Prohibited Tricks and
Actions
In competitions in the Self-Defense section, in addition to
the main provisions, it is prohibited: to use a counter strike
without leaving the line of attack;
strike in full contact,
perform throws and painful moves with damage to assistants;
the assistant must not imitate the actions of the move or throw;
the attack should not continue after the Stop command.
Assistants constantly use the serial technique or the technique
of transferring the emphasis of the attack and regularly carry
out attacks too hard to be replaced with the next change in
the nature of the attacks.
9.8. Announcement of the result
of the performance
Announcement of the result of the performance occurs after the
performances of all participants, the calculation of the penalty
points of each participant and the distribution of participants
in places by each of the 3 judges. The position of the participants
in the final table is determined by the sum of the places of
this participant for each judge.
9.9. Conducting fights and refereeing
for different age categories of participants.
1. Cadets 14-15 years old:
For this age category, the following features apply:
The rhythm of attacks is 3.5-4 seconds, No more than 12 attacks
in each type of attack and no more than 30-40 seconds for each
type of attack.
Equipment of participants:
A helmet with front protection, soft protection of the lower
leg, protection of the groin, mouth guard, for assistants soft
protection of the body is allowed.
2. Juniors 16-17 years old and veterans over 36 years old:
For this age category, the following features apply:
The rhythm of attacks is 3.5 seconds, No more than 15 attacks
in each type of attack and no more than 45 seconds for each
type of attack.
Equipment of participants:
A helmet with an open front, soft protection of the lower leg,
protection of the groin, mouth guard, for assistants soft protection
of the body is allowed.
10. The
Rules of refereeing in the Ground Fight section
1. Content of the match
1. Permitted actions:
Fighting on the floor, painful and suffocating techniques, holding
on the back, as well as other offensive and defensive actions
in certain positions of the participants.
2. Prohibited actions:
in addition to the prohibited actions described above (Article
12, Chapter VI), any throws or other actions in a standing position
and any blows of the opponent are also prohibited;
It is also forbidden to be in a standing position on two legs
for more than 3 seconds at a time.
3. Equipment:
the participants of the competition are equipped in accordance
with these Rules as part of a certified gi with the symbols
of the federation, no other protection is provided.
4. Duration of the match:
Main time - 3 minutes, additional time - 3 minutes, second additional
time - 2 minutes. The total time of the match cannot exceed
8 minutes in this section of the competition.
For age categories 8-13 years old: regular time - 2 minutes,
extra time - 2 minutes, second extra time - 1 minute. The total
time of the duel cannot exceed 5 minutes in this section of
the competition.
2. Beginning and end of the
match
Before the start of the match, the participants, after being
called, line up at the edges of the court and at the command
of the referee:
1) approach the center of the playground and stand two meters
apart from each other;
2) the participant called first (with a red belt) stands to
the right of the referee, and his opponent (with a white or
blue belt) stands on the left;
3) before the start of the match, perform the competition ritual
described above (Chapter III, Article 8);
4) get down on one knee in front of the opponent at a distance
of up to 1 (one) meter. The position of the body should be straight;
5) the match starts and ends on the command of the referee.
2. After the end of the match, participants take the same places
on the court as before the start of the match to announce the
winner. After the announcement of the winner, the participants
bow to each other, then the referee and leave the court.
3. Identification of the winner
1. In the main time of the match, the victory is won by the
athlete who performed a painful or suffocating reception before
the opponent surrenders, or if the referee credits the performance
of the reception in the age category of younger boys. Also,
during the main time, holding the opponent on his back for 10
seconds is considered an active action, and affects the identification
of the winner after the end of the main and additional time.
2. If in the main time of the match
no athlete has performed a technical action that gives him victory,
an additional time of the match is announced until the first
active action. In addition to painful and suffocating techniques,
holding the opponent on his back for 10 seconds, when more than
50 percent of the opponent's spine is fixed to the tatami, and
the athletes are in the chest-to-chest position of each other,
can be considered such an active action. Any violation of the
rules at this time is punishable by disqualification of the
athlete.
3. If no winner was found in the
main and extra time, the referees count the active actions in
the main time of the match. If there is an equal number of active
actions, the last performed active action is counted. If none
of the athletes has gained an advantage in these indicators,
the judges assign 2 more minutes of additional time, during
which the opponents can additionally perform an imitation of
finishing from different positions, which also qualifies as
an active technical action along with holding on the back.
4. In the case of the end of the
second additional time without performing active technical actions,
the decision to identify the winner is made by a trio of judges
through a voting procedure in the form of raising the hand of
each judge in the direction of the athlete they consider the
winner.